LKS Science
← Chemistry · F4–6

REACTION RATES / COLLISION THEORY

Collision lab.

More collisions? More successful collisions? See the difference.

A successful collision needsEnough energy + correct orientation

START HERE · WHAT MAKES A COLLISION EFFECTIVE?

Colliding is not always reacting.

An effective collision forms products. The particles must meet with correct orientation and enough energy.

C(s) + O₂(g) → CO₂(g)Carbon + oxygen → carbon dioxide

Ready to collide

Try the two conditions

Untick either condition, then watch what happens.

Effective collision

Both conditions are met. A new substance, carbon dioxide, can form.

C: carbon atom O: oxygen atom

Carbon reacts at the surface of the solid. This cartoon shows the overall reaction, not its individual steps. The condition boxes represent a simplified collision model; they do not specify one exact angle for oxygen to approach carbon.

NEXT · FACTORS AFFECTING REACTION RATE

How can we get more effective collisions each second?

CHANGE ONE FACTOR

Solution concentration

Live particle comparison 0.0 s

REFERENCE

1.0× concentration

Fixed

Watch for collisions between A and B.

0Collisions counted
0Successful
—Successful fraction
—Successful / model s

Concentration–time

Illustrative batch reaction
Reactant BProduct

YOUR CONDITIONS

2.0× concentration

Adjust above

Watch for collisions between A and B.

0Collisions counted
0Successful
—Successful fraction
—Successful / model s

Concentration–time

Illustrative batch reaction
Reactant BProduct

Reactant AReactant BAmber ring: unsuccessfulGreen ring + ✓: successful

EXPLAIN WHAT YOU SEE

    Keep constant

    CHECK YOUR UNDERSTANDING

    About this teaching model & sources

    The opening example illustrates carbon reacting with oxygen to form carbon dioxide. The factor comparisons below use a generic, two-dimensional model of initial reaction rate. Coloured circles are schematic reactant particles; solvent particles are omitted. A green flash marks a collision that could form products. Reactants are retained to keep conditions constant, so the counters are successful collision events, not accumulating product molecules.

    Counts come from contacts in the animation. The model checks whether each collision has enough energy; a fixed probability represents correct orientation. Numbers and model seconds are for comparisons only, not experimental predictions. The solid keeps the same total area in this 2D view; breaking it increases exposed perimeter, representing increased surface area for equal masses of a real solid. Gas compression is compared at fixed temperature after thermal equilibration; compression heating is not shown.

    The concentration–time graphs are a separate illustrative batch model: reactants are consumed, unlike the constant-condition particle animation. Both panels use identical axes. The generic solution/gas reaction is A + B → product, with an assumed rate proportional to both reactant concentrations. For surface area, excess solid A is assumed, with an approximately constant exposed surface during the plotted interval. Curves are teaching examples, not measured data or predictions for a particular substance. The moving dots follow the comparison clock up to 60 model seconds; the full curves remain visible.

    Small samples fluctuate. Allow at least 20 model seconds, restart and compare again. Changing a setting restarts both counters for a fair comparison. Slow motion changes playback speed only.

    Further reading: OpenStax: concentration and time · RSC: carbon and oxygen · OpenStax: collision theory · Monash University: factors affecting reaction rates.